Tejp

Embodied interaction in locative media. Tejp was a series of low-tech experiments that explored various means of overlaying and revealing personal traces of information on public spaces. Aiming towards context-specific and personal expression and towards more embodied interaction with locative media, the use of handheld computing was voluntarily avoided. Instead, the physical urban space mediated the interaction between users and information layers. For examples, audio tags fixed on walls whispered audio messages to by-passers leaning towards it.

In this project from 2003-2004, we focused on using simple mock-ups with some working functionalities that prototyped possible interaction modalities. This resulted in the conceptualisation of new types of interaction with locative media in public space: with a design approach based on the notions of parasiting and of situationist détournement, physical urban infrastructures become intrinsic parts of the locative media system; and interaction with the digital information overlaid on urban space develops on the periphery of everyday activities in a discreet, poetic and physically embodied way (see publication list below). Tejp was one of the first project to introduce the notion of physical interaction with information spaces in locative media, as opposed to screen-based interaction relying on virtual positioning. Other projects, such as Yellow Arrow, Grafedia or [murmur], have also successfully explored this concept. Tejp has been well-cited in the areas of locative media and urban computing, and has been featured in the press, among others in Wired News.

Tejp was a collaboration between the PLAY Studio at the Interactive Institute, and the Future Applications Lab at the Viktoria Institute where I was working at the time. It was funded through the Mobile Life SSF project and the Public Play Spaces project. In this project, I participated in the development of the design experiments, in a street-art formative study and in the overall design process together with Margot Jacobs. I also implemented the electronics in the prototypes and refined the conceptual framework that resulted from the projects. In my research, I eventually used this framework as a basis for the Bricolage project.

Project website: Tejp – Interactive Institute

Project Team: Margot Jacobs (Play Studio, Interactive Institute), Lalya Gaye (Future Applications Lab, Viktoria Institute)

Publications
1. Jacobs M., Gaye L., Holmquist L.E. Tejp: Designing for Embodied Interaction with Personal Information Layers in Public Space. Physical Interfaces – Workshop on Real World User Interfaces, Mobile HCI 2003 symposium, Udine, Italy (2003). [pdf]
2. Jacobs M., Gaye L., Holmquist L.E. Tejp: Ubiquitous Computing as Expressive Means of Personalising Public Space. UbiComp 2003, Seattle, USA (2003). [pdf] [poster pdf]

Press
- Tejp project featured in Wired News: “Balancing Utility With Privacy” (2003).
- Mentioned in NY Arts Magazine: “Interactive Media Art Web Reviews” (2004)
- Mentioned in FORM: “Längtande kuddar, lysande gardiner” (2004).