Everyday artefacts and environments as hackable creative resources.

This project from 2004 explored the notion of on-the-fly expressive hacking of everyday objects at hand by ubiquitous computing end-users. We investigated how to take advantage of the physical properties and perceived affordances that would emerge in these artefacts from their computational augmentation – how to design for their “hackability”. Bricolage built upon experimental artistic practices and DIY hobby activities involving physical hacking of everyday material objects.

Four mock-up models were created to further explore the concept and exemplify the possibilities of such an approach to interaction with ubiquitous computing environments. The project contributed to the formation of the concept of “design for hackability” that was debated at a DIS 2004 panel in which I participated (see publication below).

Bricolage was a collaboration between the Future Applications Lab, Viktoria Institute, where I was working at the time, and the interaction design consulting firm Hidden Interaction. I was the project initiator and leader and supervised summer intern Johan Sandsjö from Hidden-Interaction.

Project Website: Bricolage – Hidden Interaction

Publication: Galloway A., Brucker-Cohen J., Gaye L., Goodman E., Hill D. Design for Hackability. DIS 2004, Boston/Cambridge, USA (2004). [pdf]