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	<title>Lalya Gaye</title>
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	<link>http://www.lalyagaye.com</link>
	<description>digital portfolio</description>
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		<title>The Mobile Music Workshops</title>
		<link>http://www.lalyagaye.com/?p=277</link>
		<comments>http://www.lalyagaye.com/?p=277#comments</comments>
		<pubDate>Tue, 06 Jan 2009 15:33:29 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=277</guid>
		<description><![CDATA[






I am one of the organisers of the annual International Workshops on Mobile Music Technology, the first events to focus on the field of mobile music and locative audio. They have played a key role in the development of the field since a first workshop in 2004. The workshops gather a mix of researchers, designers, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/polaroid_pano_7.jpg" alt="" title="" width="470" height="200" class="alignleft size-full wp-image-279" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/cathyvaneck.jpg" alt="Cathy Van Eck" title="Cathy Van Eck" width="297" height="200" class="alignleft size-full wp-image-284" /><br />
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I am one of the organisers of the annual <a href="http://www.mobilemusicworkshop.org">International Workshops on Mobile Music Technology</a>, the first events to focus on the field of mobile music and locative audio. They have played a key role in the development of the field since a first workshop in 2004.<span id="more-277"></span> The workshops gather a mix of researchers, designers, musicians, new media artists, social scientists, hackers and representatives of the industry. The goal of the workshops is to raise awareness about existing projects as well as help actors of the field with backgrounds in multiple disciplines to identify common goals and issues, share resources, and introduce one another to relevant technologies, methods and concepts. Workshop programmes thus include various combinations of keynote presentations from invited speakers, peer-reviewed paper presentations of high academic quality, poster and demo sessions with state-of-the-art projects, in-depth discussions about crucial issues of mobile music technology, break-out sessions, hands-on technology tutorials, feedback sessions with experts about projects still in the work-in-progress stage (some of which have gained international recognition since then), as well as live performances. From having been 1-2 days short and small events, the workshops have grown into a blending of mini-conference and festival with activities opened to registered participants and to the general public.</p>
<p>The workshops have been held so far at:<br />
- the <a href="http://www.viktoria.se/">Viktoria Institute</a> in Göteborg, Sweden, in 2004 (<a href="http://www.viktoria.se/fal/events/mobilemusic2004/">website</a>)<br />
- the <a href="http://www.ubc.ca/">University of British Columbia</a> in Vancouver, Canada, in collaboration with the <a href="http://www.nime.org/">NIME conference</a> in 2005 (<a href="http://www.viktoria.se/fal/events/mobilemusic/2005.html">website</a>)<br />
- the <a href="http://www.sussex.ac.uk/mediastudies/">University of Sussex</a>, in Brighton, UK, in collaboration with <a href="http://www.open-plan.org">PLAN (Pervasive and Locative Arts Network)</a> and <a href="http://www.futuresonic.com/">Futuresonic (Urban Festival of Art, Music and Ideas)</a> in 2006 (<a href="http://www.viktoria.se/fal/events/mobilemusic/2006.html">website</a>)<br />
- <a href="http://www.steim.nl/">STEIM</a> and <a href="http://www.waag.org/">the Waag Society</a> in Amsterdam, the Netherlands in 2007 (<a href="http://www.mobilemusicworkshop.org/07/">website</a>).<br />
- and at the <a href="http://www.dieangewandte.at/">University of Applied Arts Vienna</a> in Austria in 2008 (<a href="http://www.mobilemusicworkshop.org">website</a> and <a href="http://www.daonk.org/mobile-music-workshop-2008-vienna-austria/">blog entry</a>).<br />
The next edition of the workshop will take place in October 2009 in Santiago de Chile, in collaboration with <a href="http://medialab-prado.es/">Medialab-Prado</a> (ES) and the 9th <a href="http://bienaldevideo.blogspot.com/">Bienal de Video y Nuevos Medios</a> (CHL). This workshop will be 2 weeks long and follow the Medialab&#8217;s production workshop format.</p>
<p>Output from the workshops have been presented outside of the context of the workshop itself, among others places at the <a href="http://www.futuresonic.com/">Futuresonic</a> and <a href="http://confluxfestival.org/conflux2007/">Conflux</a> festivals. A report about the first three workshops was published at <a href="http://www.nime.org/2006/">NIME’06</a> (see publication list). The workshops were also at the origin of a <a href="http://www.siggraph.org/s2005/main.php?f=conference&#038;p=panels&#038;s=music">panel debate</a> about the future of music at <a href="http://www.siggraph.org/s2005/">SIGGRAPH 2005</a>, which included former workshop participants (and myself).<br />
A <a href="http://www.daonk.org/mmw-catalogue/">book</a> (which I co-edited) has recently been published by the University of Vienna as a retrospective of the first 5 years of the Mobile Music Workshop.</p>
<p><strong>Website</strong>: <a href="http://www.mobilemusicworkshop.org">Mobile Music Workshop</a><br />
<strong>Permanent Steering Committee</strong>: <a href="http://www.tinything.com">Kristina Andersen</a> (<a href="http://www.steim.nl">STEIM</a>, NL), <a href="http://www.station-acht.de/">Frauke Behrendt</a> (<a href="http://www.sussex.ac.uk/mediastudies/">University of Sussex</a>, UK / <a href="http://dm.risd.edu">Rhode Island School of Design</a>, USA), <a href="http://www.daonk.org/people/lalya">Lalya Gaye</a> (<a href="http://www.daonk.org">Dånk! Collective</a>, SE),  <a href="http://http://www.ncl.ac.uk/culturelab/people/profile/atau.tanaka">Atau Tanaka</a> (<a href="http://www.ncl.ac.uk/culturelab/">University of New Castle</a>, UK)<br />
<strong>Previous Local Organisers</strong>: <a href="http://www.drewhemment.com/">Drew Hemment</a> (<a href="http://imagination.lancs.ac.uk/">Lancaster University</a> and <a href="http://www.futuresonic.com/">Futuresonic</a>, UK), <a href="http://www.mediamatic.net/person/2722/en">Robert van Heumen</a> (<a href="http://www.steim.nl">STEIM</a>, NL), <a href="http://www.sics.se/~leh/Lars%20Erik%20Holmquist_%20Homepage.html">Lars Erik Holmquist</a> (formerly at the <a href="http://www.viktoria.se">Viktoria Institute</a>, SWE), <a href="http://www.picnicnetwork.org/person/1774/en">Ronald Lenz</a> (<a href="http://www.waag.org/">Waag Society</a>, NL), <a href="http://www.uni-ak.ac.at/~p0002015/">Nicolaj Kirisits</a> (<a href="http://www.dieangewandte.at/">University of Applied Arts, Vienna</a>, A)<br />
<strong>Publications</strong><br />
- Gaye L., Holmquist L.E., Behrendt F., Tanaka A. Mobile Music Technology: Report on an Emerging Field. NIME&#8217;06, Paris, France (2006) [<a href="http://www.viktoria.se/~lalya/texts/mmw_NIME06.pdf">pdf</a>]<br />
- Creative Interactions &#8211; The Mobile Music Workshops 2004-2008. Eds: Kirisits N., Behrendt F., Gaye L., Tanaka A. Die Angewandte Press, University of Applied Arts in Vienna, Austria (2008).<br />
<strong>The workshop&#8217;s very own category on we-make-money-not-art</strong>: <a href="http://www.we-make-money-not-art.com/archives/mobilemusic_workshop/">Mobile Music Workshop &#8211; We-Make-Money-Not-Art</a></p>
<p><em>(2nd picture: &#8220;Hearing Sirens&#8221; by Cathy Van Eck)</em></p>
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		<item>
		<title>Context Photography</title>
		<link>http://www.lalyagaye.com/?p=243</link>
		<comments>http://www.lalyagaye.com/?p=243#comments</comments>
		<pubDate>Tue, 06 Jan 2009 14:45:24 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=243</guid>
		<description><![CDATA[Capturing the larger context in digital photography. In the Context Photography project, we developed a digital still camera augmented with sensors that gathered real-time context information and visually affected a photograph as it was taken, thereby also capturing some of the larger context surrounding the scene. After an iterative design process, we then evaluated the [...]]]></description>
			<content:encoded><![CDATA[<p><img  src="http://www.lalyagaye.com/wp-content/uploads/2009/01/contextphoto_470.jpg" alt="" title="" width="470" height="242" class="alignright size-full wp-image-271" /><strong>Capturing the larger context in digital photography.</strong> In the Context Photography project, we developed a digital still camera augmented with sensors that gathered real-time context information and visually affected a photograph as it was taken, thereby also capturing some of the larger context surrounding the scene<span id="more-243"></span>. After an iterative design process, we then evaluated the use of this camera in a long-term user study that involved participants in various countries during a period of 6 weeks. The study showed how the addition of ubiquitous technology in a still camera gave rise to new creative ways of taking pictures.</p>
<p>The mechanical and optical constraints specific to analogue cameras have disappeared with the advent of digital technology but still limit the way we conceive photography. Context Photography was a <a href="http://www.viktoria.se/fal">Future Applications Lab</a> (<a href="http://www.viktoria.se">Viktoria Institute</a>) project, part of the <a href="http://www.viktoria.se/node/1231">Picture This!</a> project that aimed at taking digital photography to the next level by developing new types of physical interactions with cameras, of visual representation, and of hybrid picture-viewing (see also <a href="http://www.lalyagaye.com/?p=242">BashoCam</a>). Picture This! contributed to gathering knowledge about the potentials of ubiquitous computing in enabling new creative behaviours and aesthetic practices.</p>
<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/pix1.jpg" alt="" title="" width="230" height="153" class="alignleft size-thumbnail wp-image-268" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/pix4.jpg" alt="" title="" width="230" height="153" class="alignleft size-full wp-image-269" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/pix5.jpg" alt="" title="" width="230" height="153" class="alignleft size-full wp-image-270" /><br />
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<p>The design of the context camera was published in [1], its implementation on cameraphones in [2], the user study in [3] and our lessons learned about the implications for designing ubiquitous computing systems for creative purposes discussed in [4] (see publication list below). Context Photography was demoed at various venues such as <a href="http://www.ubicomp.org/ubicomp2005/">UbiComp</a> and <a href="http://www.sigchi.org/DIS2004/">DIS</a> [<a href="http://www.viktoria.se/~lalya/texts/contextphoto_DIS04.pdf">pdf</a>]. It was also featured in the press, most notably in leading Swedish newspapers such as <a href="http://www.gp.se">Göteborgs Posten</a> and <a href="http://www.nyteknik.se">Ny Teknik</a> (see press list below).</p>
<p>The project started in 2002, I joined it in 2003 and co-led it together with <a href="http://www.viktoria.se/~mariah">Maria Håkansson</a> and <a href="http://www.viktoria.se/~saral">Sara Ljungblad</a>. I participated in the development of the last two versions of the context camera prototype, in evaluation workshops and in the longer-term user study that took place during summer 2005.</p>
<p><strong>Project website</strong>: <a href="http://www.viktoria.se/fal/projects/photo/context.html">Picture This! Context Photography &#8211; Future Applications Lab</a><br />
<strong>Project lead</strong>: <a href="http://www.viktoria.se/~mariah">Maria Håkansson</a>, <a href="http://www.viktoria.se/~saral">Sara Ljungblad</a>, <a href="http://www.daonk.org/people/lalya">Lalya Gaye</a> (<a href="http://www.viktoria.se/fal">Future Applications Lab</a>, <a href="http://www.viktoria.se">Viktoria Institute</a>)<br />
<strong>Project collaborators</strong>: Pontus Munck, Panajotis Mihalatos (IT-University in Göteborg), Mattias Rost (Future Applications Lab, Viktoria Institute)<br />
<strong>Publications</strong><br />
1. Context Photography: Modifying the Digital Camera Into a New Creative Tool. Sara Ljungblad, Maria Håkansson, Lalya Gaye, Lars Erik Holmquist. CHI 2004, Vienna, Austria (2004). [<a href="http://www.viktoria.se/~lalya/texts/contextphoto_CHI04.pdf">pdf</a>]<br />
2. Context Photography on Camera Phones. Mattias Rost, Lalya Gaye, Maria Håkansson, Sara Ljungblad, Lars Erik Holmquist. UbiComp 2005, Tokyo, Japan (2005). [<a href="http://www.viktoria.se/~lalya/texts/Rost_Ubicomp05.pdf">pdf</a>]<br />
3. More Than Meets the Eye: An Exploratory User Study of Context Photography. Maria Håkansson, Lalya Gaye, Sara Ljungblad, Lars Erik Holmquist. NordiCHI 2006, Oslo, Norway (2006). [<a href="http://www.viktoria.se/~lalya/texts/258_NordiCHI06.pdf">pdf</a>]<br />
4. Bringing Context to the Foreground: Designing for Creative Engagement in a Novel Still Camera Application. Maria Håkansson, Lalya Gaye. DIS 2008, Cape Town, South Africa (2008). [<a href="http://www.daonk.org/wp-content/uploads/2008/02/DIS2008_Hakansson.pdf">pdf</a>]<br />
<strong>Press</strong><br />
- Context Photography project featured in Sweden&#8217;s largest technology magazine <a href="http://www.nyteknik.se/">Ny Teknik</a> in the article <a href="http://www.nyteknik.se/pub/ipsart.asp?art_id=34316">“Så ser ljud ut på bild”</a> (2004)<br />
- Article in newspaper Göteborgs Posten (2004)<br />
- Context Photography &#8211; along with other Mobile Life projects &#8211; featured in the <a href="http://www.mobil.se/">mobil.se</a> article <a href="http://www.mobil.se/ArticlePages/200704/10/20070410102704_MKF_MOB_Administratorer755/kista.pdf">&#8220;Bäst i Världen?&#8221; (2007)</a></p>
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		<title>Sonic City</title>
		<link>http://www.lalyagaye.com/?p=12</link>
		<comments>http://www.lalyagaye.com/?p=12#comments</comments>
		<pubDate>Tue, 06 Jan 2009 14:30:14 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=12</guid>
		<description><![CDATA[Mobile electronic music making with the city as interface. 
In the Sonic City project (2002-2004), we designed, prototyped and tested a wearable system that enabled users to create a real-time personal soundscape of electronic music by walking through and interacting with urban environments, literally turning the city into a musical instrument.
As the user was walking [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/soniccity.jpg" alt="" title="" width="470" height="353" class="alignright size-full wp-image-22" /><strong>Mobile electronic music making with the city as interface. </strong><br />
In the Sonic City project (2002-2004), we designed, prototyped and tested a wearable system that enabled users to create a real-time personal soundscape of electronic music by walking through and interacting with urban environments, literally turning the city into a musical instrument<span id="more-12"></span>.</p>
<p>As the user was walking through the city wearing sensors on the body, the prototype sensed the user&#8217;s urban contexts and actions, mapped this information to the audio processing of live urban sounds in real time, and output the resulting music through the user&#8217;s headphones.</p>
<p>The prototype was an open-ended platform for iterative prototyping of sound content and musical interaction and for testing in real-world settings. With this prototype, we could explore new uses of public space and everyday behaviours for creative purposes, for instance the city as an interface and mobility as an interaction model for electronic music making: bringing together perspectives on interaction from ubiquitous computing and from interactive music, Sonic City investigated the idea of everyday embodied movements and gestures &#8211; such as walking &#8211; as resources for aesthetic digital interactions and experimented with notions of creative affordances of everyday physical artefacts and environments &#8211; such as urban space.</p>
<p>The concept behind Sonic City and its early implementation were described in [1], and the complete design process and final implementation in [2]. The results of our user study – which showed how music making can weave itself into everyday urban behaviours in a novel and creative way –  were described in [3] and further discussed in [4] (see publication list below).</p>
<p>Realised between 2002 and 2004, it was one of the pioneer projects of the mobile music field and contributed to establishing it. The project has been well-published and well-cited in academia, received a lot of attention in the new media arts scene, and has received extensive media and blog coverage (<a href="http://www.elmundo.es/">El Mundo</a>, <a href="http://www.receiver.vodafone.com/">Receiver</a>, <a href="http://www.we-make-money-not-art.com">We Make Money Not Art</a>, <a href="http://www.metro.se">Metro</a>, <a href="http://www.dr.dk/">Danmarks Radio</a>, etc). Among other places, Sonic City was presented at <a href="http://www.nime.org">NIME</a> and <a href="http://www.cybersonica.org/">Cybersonica</a>, and was demoed at <a href="http://www.acm.org/uist/uist2002/">UIST</a> and the EU&#8217;s <a href="http://ec.europa.eu/information_society/istevent/2004/index_en.htm">IST 2004 event</a>. It was featured in the <a href="http://leoalmanac.org/journal/Vol_14/lea_v14_n03-04/">Leonardo Electronic Almanac special issue on locative media</a>, discussed in a number of academic articles about sound and urban space, and was included in the book &#8220;<a href="http://www.worldchanging.com/book/">Worldchanging: a User&#8217;s Guide to the 21st Century</a>&#8221; as an example of future technologies for urban living (see website below for more details about presentations and coverage).</p>
<p>Sonic City was a collaboration between the <a href="http://www.viktoria.se/fal">Future Applications Lab</a> (<a href="http://www.viktoria.se">Viktoria Institute</a>) where I was working at the time, and the <a href="http://www.tii.se/play/index.php">PLAY Studio</a> at the <a href="http://www.tii.se/">Interactive Institute</a>. It was funded by the Swedish Foundation for Strategic Research (<a href="http://www.stratresearch.se/">SSF</a>) through the <a href="http://www.viktoria.se/projects/moblifeSSF">Mobile Life SSF</a> project, by the European Union IST program through the <a href="http://www.smart-its.org/">Smart-Its</a> project, and by <a href="http://www.vinnova.se/">VINNOVA</a> through the <a href="http://www.play.tii.se/projects/itextile">IT+Textiles</a> project. The project was realised in a multidisciplinary team that combined competence and perspectives from architecture, engineering, acoustics, product design, sound-art, sociology, cognition psychology, fashion, human-computer interaction and an cultural studies. I was the project&#8217;s initiator and co-lead it together with <a href="http://www.tii.se/reform/people/maze_ramia.html">Ramia Mazé</a>. I am responsible for the concept development, implementation, and user study. I also actively participated in the sound mapping design and in the wearable design.</p>
<p><strong>Project lead</strong>: <a href="http://www.daonk.org/people/lalya">Lalya Gaye</a> (<a href="http://www.viktoria.se/fal">Future Applications Lab</a>, <a href="http://www.viktoria.se">Viktoria Institute</a>), <a href="http://www.tii.se/reform/people/maze_ramia.html">Ramia Mazé</a> (<a href="http://www.tii.se/play/index.php">PLAY Studio</a>, <a href="http://tii.se">Interactive Institute</a>)</p>
<p><strong>Project collaborators</strong>: <a href="http://www.tii.se/reform/people/jacobs_margot.html">Margot Jacobs</a> (<a href="http://www.tii.se/play/index.php">PLAY Studio</a>, <a href="http://tii.se">Interactive Institute</a>), Magnus Johansson (Interaction Design programme, <a href="http://www.ituniv.se">IT-University in Göteborg</a>), Sara Lerén (Cognitive Science Programme, <a href="http://www.ituniv.se">IT-University in Göteborg</a>), <a href="http://www.myspace.com/danielskoglund">Daniel Skoglund</a> (Sound-artist, formerly part of 8Tunnel2)</p>
<p><strong>Project website</strong>: <a href="http://www.viktoria.se/fal/projects/soniccity/">Sonic City &#8211; Future Applications Lab</a></p>
<p><strong>Selected publications</strong><br />
1. Gaye L., Holmquist L.E., Mazé R. Sonic City: Merging Urban Walkabouts with Electronic Music Making. UIST 2002, Paris, France (2002). [<a href="http://www.viktoria.se/fal/publications/2002/soniccitydemo_uist02.pdf">pdf</a>] [<a href="http://www.viktoria.se/~lalya/posters/soniccity_poster_UIST02.pdf">poster pdf</a>]<br />
2. Gaye L., Mazé R., Holmquist L.E. Sonic City: The Urban Environment as a Musical Interface. NIME 2003, Montréal, Canada (2003). [<a href="http://www.music.mcgill.ca/musictech/nime/onlineproceedings/Papers/NIME03_Gaye.pdf">pdf</a>]<br />
3. Gaye L., Holmquist L.E. In Duet with Everyday Urban Settings: A User Study of Sonic City. NIME 2004, Hamamatsu, Japan (2004). [<a href="http://www.suac.net/NIME/NIME04/paper/NIME04_3C02.pdf">pdf</a>] [<a href="http://www.viktoria.se/~lalya/posters/soniccity_poster_NIME04.PDF">poster pdf</a>]<br />
4. Gaye L., Holmquist L.E. Performing Sonic City: Situated Creativity in Mobile Music Making. Leonardo Electronic Almanac (LEA), Special Issue on Locative Media (2006). [<a href="http://leoalmanac.org/journal/Vol_14/lea_v14_n03-04/lgaye.asp">link</a>]</p>
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		<title>Tejp</title>
		<link>http://www.lalyagaye.com/?p=60</link>
		<comments>http://www.lalyagaye.com/?p=60#comments</comments>
		<pubDate>Tue, 06 Jan 2009 14:15:32 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=60</guid>
		<description><![CDATA[Embodied interaction in locative media. Tejp was a series of low-tech experiments that explored various means of overlaying and revealing personal traces of information on public spaces. Aiming towards context-specific and personal expression and towards more embodied interaction with locative media, the use of handheld computing was voluntarily avoided. Instead, the physical urban space mediated [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/tejp.jpg" alt="" title="" width="470" height="353" class="alignleft size-full wp-image-61" /><strong>Embodied interaction in locative media</strong>. Tejp was a series of low-tech experiments that explored various means of overlaying and revealing personal traces of information on public spaces. Aiming towards context-specific and personal expression and towards more embodied interaction with locative media, the use of handheld computing was voluntarily avoided<span id="more-60"></span>. Instead, the physical urban space mediated the interaction between users and information layers. For examples, audio tags fixed on walls whispered audio messages to by-passers leaning towards it.</p>
<p>In this project from 2003-2004, we focused on using simple mock-ups with some working functionalities that prototyped possible interaction modalities. This resulted in the conceptualisation of new types of interaction with locative media in public space: with a design approach based on the notions of parasiting and of situationist détournement, physical urban infrastructures become intrinsic parts of the locative media system; and interaction with the digital information overlaid on urban space develops on the periphery of everyday activities in a discreet, poetic and physically embodied way (see publication list below). Tejp was one of the first project to introduce the notion of physical interaction with information spaces in locative media, as opposed to screen-based interaction relying on virtual positioning. Other projects, such as <a href="http://yellowarrow.net/">Yellow Arrow</a>, <a href="http://www.grafedia.net/">Grafedia</a> or <a href="http://murmurtoronto.ca/">[murmur]</a>, have also successfully explored this concept. Tejp has been well-cited in the areas of locative media and urban computing, and has been featured in the press, among others in <a href="http://www.wired.com/">Wired News</a>.</p>
<p>Tejp was a collaboration between the <a href="http://www.tii.se/play/index.php">PLAY Studio</a> at the <a href="http://www.tii.se">Interactive Institute</a>, and the <a href="http://www.viktoria.se/fal">Future Applications Lab</a> at the <a href="http://www.viktoria.se">Viktoria Institute</a> where I was working at the time. It was funded through the <a href="http://www.viktoria.se/projects/moblifeSSF">Mobile Life SSF project</a> and the <a href="http://www.tii.se/reform/projects/pps/index.html">Public Play Spaces</a> project. In this project, I participated in the development of the design experiments, in a street-art formative study and in the overall design process together with <a href="http://www.tii.se/reform/people/jacobs_margot.html">Margot Jacobs</a>. I also implemented the electronics in the prototypes and refined the conceptual framework that resulted from the projects. In my research, I eventually used this framework as a basis for the <a href="http://www.lalyagaye.com/?p=102">Bricolage</a> project.</p>
<p><strong>Project website</strong>: <a href="http://www.tii.se/node/1224">Tejp &#8211; Interactive Institute</a></p>
<p><strong>Project Team</strong>: <a href="http://www.tii.se/reform/people/jacobs_margot.html">Margot Jacobs</a> (<a href="http://www.tii.se/play/index.php">Play Studio</a>, <a href="http://www.tii.se">Interactive Institute</a>), <a href="http://www.daonk.org/people/lalya">Lalya Gaye</a> (<a href="http://www.viktoria.se/fal">Future Applications Lab</a>, <a href="http://www.viktoria.se">Viktoria Institute</a>)</p>
<p><strong>Publications</strong><br />
1. Jacobs M., Gaye L., Holmquist L.E. Tejp: Designing for Embodied Interaction with Personal Information Layers in Public Space. Physical Interfaces &#8211; Workshop on Real World User Interfaces, Mobile HCI 2003 symposium, Udine, Italy (2003). [<a href="http://www.medien.informatik.uni-muenchen.de/en/events/pi03/papers/gaye.pdf">pdf</a>]<br />
2. Jacobs M., Gaye L., Holmquist L.E. Tejp: Ubiquitous Computing as Expressive Means of Personalising Public Space. UbiComp 2003, Seattle, USA (2003). [<a href="http://www.viktoria.se/~lalya/texts/tejp_ubicomp03.pdf">pdf</a>] [<a href="http://www.viktoria.se/~lalya/posters/tejp_poster.pdf">poster pdf</a>]</p>
<p><strong>Press</strong><br />
- Tejp project featured in <a href="http://www.wired.com/">Wired News</a>: <a href="http://www.wired.com/science/discoveries/news/2003/10/60871">&#8220;Balancing Utility With Privacy&#8221;</a> (2003).<br />
- Mentioned in <a href="http://www.nyartsmagazine.com/">NY Arts</a> Magazine: &#8220;Interactive Media Art Web Reviews&#8221; (2004)<br />
- Mentioned in <a href="http://www.svenskform.se/form_designtidskriften.aspx?grupp=4">FORM</a>: <a href="http://www.tii.se/reform/results/publications_2004/2004_formmagazine.pdf">&#8220;Längtande kuddar, lysande gardiner&#8221;</a> (2004).</p>
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		<title>BashoCam</title>
		<link>http://www.lalyagaye.com/?p=242</link>
		<comments>http://www.lalyagaye.com/?p=242#comments</comments>
		<pubDate>Tue, 06 Jan 2009 14:00:40 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=242</guid>
		<description><![CDATA[Collaborative networked photography. In BashoCam, networked still cameras enable remote friends to engage in a collaborative performance by contributing to rhythmical loops of photographs taken on the spot. As the loops spread through different paths in people&#8217;s social networks, different picture narratives unfold. The BashoCam cameras were first prototyped on a Tablet PC (see publication [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/bc_interact_scenario_470.jpg" alt="" title="" width="470" height="230" class="alignright size-full wp-image-248" /><strong>Collaborative networked photography. </strong>In BashoCam, networked still cameras enable remote friends to engage in a collaborative performance by contributing to rhythmical loops of photographs taken on the spot. As the loops spread through different paths in people&#8217;s social networks, different picture narratives unfold<span id="more-242"></span>. The BashoCam cameras were first prototyped on a Tablet PC (see publication below), and are now fully implemented on networked camera-PDAs. BashoCam was presented at <a href="http://www.chi2006.org/">CHI 2006</a> in Montréal, Canada, where I also informally demoed the final implementation of the cameras.</p>
<p>BashoCam was developed while I was working at the Future Applications Lab, Viktoria Institute. I was the project initiator and leader and was responsible for the concept development, design process, and testing with users. BashoCam was part of the <a href="http://www.viktoria.se/node/1231">Picture This!</a> project that aimed at taking digital photography to the next level by developing new types of physical interactions with cameras, of visual representation, and of hybrid picture-viewing (see also <a href="http://www.lalyagaye.com/?p=243">Context Photography</a>). Picture This! contributed to gathering knowledge about the potentials of ubiquitous computing in enabling new creative behaviours and aesthetic practices.</p>
<p><strong>Project website</strong>: <a href="http://www.viktoria.se/fal/projects/photo/bashocam.html">Picture This! BashoCam &#8211; Future Applications Lab</a> (to be updated)<br />
<strong>Project team</strong>: <a href="http://www.daonk.org/people/lalya">Lalya Gaye</a> (<a href="http://www.viktoria.se/fal">Future Applications Lab</a>, <a href="http://www.viktoria.se">Viktoria Institute</a>), <a href="http://dillchip.com/">Svante Hermansson</a> (Art &#038; Technology programme, <a href="http://www.ituniv.se">IT-University in Göteborg</a>), <a href="http://www.viktoria.se/~rost">Mattias Rost</a> (<a href="http://www.viktoria.se/fal">Future Applications Lab</a>, <a href="http://www.viktoria.se">Viktoria Institute</a>)<br />
<strong>Publication</strong>: Gaye L., Hermansson S., Holmquist L.E. BashoCam: Collective Photographic Sequencing in Wireless P2P Networks. CHI 2006, Montréal, Canada (2006). [<a href="http://www.viktoria.se/~lalya/texts/bashocam_chi06.pdf">pdf</a>] [<a href="http://www.daonk.org/wp-content/uploads/old/bashocam_poster_CHI06.pdf">poster pdf</a>]</p>
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		<title>Yellooooow Splitch*</title>
		<link>http://www.lalyagaye.com/?p=316</link>
		<comments>http://www.lalyagaye.com/?p=316#comments</comments>
		<pubDate>Tue, 06 Jan 2009 13:45:20 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=316</guid>
		<description><![CDATA[A light-sound installation for the Festival des Lumières 2008, consisting of 5,000 transparent plastic cups hanging over a dark alley in the centre of Lyon, and filled with a fluorescent solution. Scintillating black lights, sparkling UV-LEDs. Dots glowing in the night according to the rhythm and spatiality of a dreamlike generative soundscape.
A project by French [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/lyon21.jpg" alt="" title="" width="470" height="383" class="alignleft size-full wp-image-330" />A light-sound installation for the <a href="http://www.lumieres.lyon.fr">Festival des Lumières 2008</a>, consisting of 5,000 transparent plastic cups hanging over a dark alley in the centre of Lyon, and filled with a fluorescent solution. Scintillating black lights, sparkling UV-LEDs. Dots glowing in the night according to the rhythm and spatiality of a dreamlike generative soundscape.<span id="more-316"></span></p>
<p>A project by French architects <a href="http://www.metipolis.eu/">Metipolis</a> and <a href="http://www.daonk.org">Dånk! Collective</a>. The <a href="http://www.lumieres.lyon.fr">&#8220;Festival of Lights&#8221;</a> (5-8 December 2008 in Lyon, France) attracts over 4 million visitors annually and is one of the biggest international outdoors festivals in the world. The installation was re-created in August 2009 for the <a href="http://www.flowfestival.com/en/">Flow Festival</a> in Helsinki, Finland.</p>
<p>Dånk!&#8217;s role in the project was to make the initially static and silent installation, dynamic, spatialised and sonic. My specific role was to conceptualize possible user experiences and technical solutions together with the architects, to set up and coordinate the collaboration between the French and Swedish team across geographical and linguistic differences, as well as take part in the sound interaction design, dynamic sound mapping and electronic construction of the installation.</p>
<p><strong>Project team</strong>:<br />
- <a href="http://www.metipolis.eu/">Metipolis</a>: Thibault Girardi, Florian Guidetti, Alexis Martin, Antoine Petitjean<br />
- <a href="http://www.daonk.org">Dånk! Collective</a>: Alexander Berman, Lalya Gaye, Richard Widerberg (and Olle Huge in Helsinki).</p>
<p><strong>Webpage on the festival&#8217;s site</strong>: <a href="http://www.lumieres.lyon.fr/lumieres/sections/en/event_view?id=364">Yelloooow Splitch*</a> (official website for project documentation coming soon!)</p>
<p><strong>With the support of</strong>: GTM (Grands Travaux de Marseille), CNR (Compagnie Nationale du Rhône), Forclum (Lyon), l’ENSAL (Lyon National College of Architecture), the Collège Ampère, Alain Petitjean (structural engineer).</p>
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		<title>Digital + Media, Rhode Island School of Design</title>
		<link>http://www.lalyagaye.com/?p=483</link>
		<comments>http://www.lalyagaye.com/?p=483#comments</comments>
		<pubDate>Tue, 06 Jan 2009 12:07:00 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=483</guid>
		<description><![CDATA[Since February 2009, I am a visiting adjunct faculty and artist in residence at the Digital + Media department of Rhode Island School of Design in Providence, Rhode Island, USA.
The goal of my artist residency is to develop new small projects in which I further explore aspects of creative integrations of electronics in materials (textiles, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/risd_seal1.png" alt="risd_seal1" title="risd_seal1" width="310" height="310" class="alignleft size-full wp-image-487" />Since February 2009, I am a visiting adjunct faculty and artist in residence at the <a href="http://dm.risd.edu/">Digital + Media department</a> of <a href="http://www.risd.edu">Rhode Island School of Design</a><span id="more-483"></span> in Providence, Rhode Island, USA.</p>
<p>The goal of my artist residency is to develop new small projects in which I further explore aspects of creative integrations of electronics in materials (textiles, wood, metal&#8230;) and everyday behaviours; the idea of creative urban affordances central to my research; as well as study the opportunities that this brings to design and art practices, in particular in the context of mobile and locative media. (About which I held a <a href="http://www.arslonga.fr/archives/1178">workshop</a> at the <a href="http://www.arslonga.info/">Ars Longa</a> gallery in Paris during the <a href="http://www.futur-en-seine.org/en/">Futur-en-Seine festival</a> in June 2009).</p>
<p>During spring 2009, I was teaching two studio courses where advised student projects:<br />
- Mobile Technology Workshop <a href="http://www.daonk.org/wp-content/uploads/2008/12/MobTechWs.pdf">[pdf]</a> <a href="http://digitalmedia.risd.edu/courseblogs/7032/">[website]</a>. This course received sponsorship from <a href="http://www.apple.com">Apple</a> and <a href="http://www.nokia.com">Nokia</a>, and collaborated with the <a href="http://innovation-earth.blogspot.com/">Earth University project</a> and with the <a href="http://www.risdmuseum.org/">RISD museum</a>.<br />
- Digital + Media Technology Workshop <a href="http://www.daonk.org/wp-content/uploads/2008/12/DMTechWs.pdf">[pdf]</a> <a href="http://digitalmedia.risd.edu/courseblogs/7023/">[website]</a></p>
<p>I also shared the D+M special projects room with artist <a href="http://web.media.mit.edu/~monster/">Kelly Dobson</a> during the spring, as part of my artist residency.<br />
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In the fall of 2009, I am teaching two studio-based courses:<br />
- Playing Games <a href="http://www.daonk.org/wp-content/uploads/2009/09/PlayingGames_poster.pdf ">[pdf]</a>. An interdepartmental studio course sponsored by <a href="http://www.hasbro.com">Hasbro</a> and in collaboration with Industrial Design and Fine Arts at RISD.<br />
- Sound, Media and Urban Space: Playful Interactions <a href="http://www.daonk.org/wp-content/uploads/2009/09/SoundMediaUrbanSpace09_poster.pdf">[pdf]</a> <a href="http://digitalmedia.risd.edu/courseblogs/7037/">[website]</a></p>
<p>Other appointments I have had at RISD include a thesis committee at Industrial Design, guest lectures, and end-of-term critiques at Digital + Media.</p>
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		<title>Ubiquitous Computing Project Course 2007-08</title>
		<link>http://www.lalyagaye.com/?p=452</link>
		<comments>http://www.lalyagaye.com/?p=452#comments</comments>
		<pubDate>Tue, 06 Jan 2009 11:44:03 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=452</guid>
		<description><![CDATA[




The past two years, I have been a teacher at the Ubiquitous computing project course of the Interaction Design programme of the IT-University in Göteborg, Sweden. In 2007, I was hired as the course&#8217;s teaching assistant, technology and project supervisor (course responsible: Dr. Olof Torgersson). In 2008, I was made course responsible.
Although also taken by [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/pocket.jpg" alt="" title="" width="130" height="130" class="alignleft size-full wp-image-453" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/wood.jpg" alt="" title="" width="130" height="130" class="alignleft size-full wp-image-454" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/lamps.jpg" alt="" title="" width="130" height="130" class="alignleft size-full wp-image-455" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/ping.jpg" alt="" title="" width="130" height="130" class="alignleft size-full wp-image-456" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/table.jpg" alt="" title="" width="130" height="130" class="alignleft size-full wp-image-457" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/pixels.jpg" alt="" title="" width="130" height="130" class="alignleft size-full wp-image-474" /><br />
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The past two years, I have been a teacher at the <a href="http://www.cs.chalmers.se/idc/ituniv/Courses_UC.html">Ubiquitous computing project course</a> of the <a href="http://www.cs.chalmers.se/idc/ituniv/">Interaction Design programme</a> of the <a href="http://www.ituniv.se">IT-University in Göteborg</a><span id="more-452"></span>, Sweden. In 2007, I was hired as the course&#8217;s teaching assistant, technology and project supervisor (course responsible: <a href="http://www.cs.chalmers.se/~oloft/">Dr. Olof Torgersson</a>). In 2008, I was made course responsible.</p>
<p>Although also taken by students from the highly technical <a href="http://www.chalmers.se/en/sections/education/masterprogrammes/programme-descriptions/intelligent-systems">Intelligent Systems Design programme</a>, the &#8220;Ubicomp&#8221; course is part of the <a href="http://www.cs.chalmers.se/idc/ituniv/">Interaction Design Programme</a> and mainly focuses on design methods, user experience, and impact on society and everyday life in general of implementing the ubiquitous computing vision. It aims to give insights in the theory and philosophy of ubiquitous computing as well as practical skills in developing such systems. The course, which welcomes a variety of students from different academic and cultural backgrounds, consists of both theoretical and practical parts:</p>
<p>- The theoretical part presents the history and development of ubiquitous computing from research to applications. Lectures and literature seminars provide theoretical grounding and reflection, with in-depth discussion of classical ubiquitous computing projects, critical approaches to the field, and design methods. This part also includes a series of design exercises.</p>
<p>- The practical part of the course consists mainly of a large 5-weeks-long project. Students in small groups apply the prototyping skills acquired during the <a href="http://www.lalyagaye.com/?p=470">Physical Computing course</a> to define and develop a working prototype of an embedded computer system with novel interface components using sensors and actuators, in combination with user studies. Applications developed during this phase are usually of playful nature and put an emphasis on enjoyment of interaction. Students also have to write a report (in 2008 also a conference short paper or a submission to a design competition), document their project on a website, present it publicly during an exhibition, and pass a home exam about topics of ubiquitous computing.</p>
<p>In 2007, my role in this course was to contribute with my theoretical, methodological and practical knowledge of the field, assist Dr. Olof Torgersson in structuring the course and deciding its theme, outline, content, and activities, as well as set up a literature list for the seminars, give lecture about locative media and sustainable design (theme of that year&#8217;s course), and compile a database of relevant information about &#8220;locative media and sustainable design&#8221; on a website specific to the course, in order to make it available to the students together with the powerpoint slides of my lecture <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/07/uc/locmedia/">[link]</a>. I also contributed to the discussions during the literature seminars and supervised design exercises. My duties within the practical, project-based part of the course was to supervise and assist the student projects (design-wise, process-wise and technically), thereby helping the students get embodied understanding the field of ubiquitous computing and its technical and design issues. The projects (some of which received sponsorship from the industry and public service organs) were presented publicly during an exhibition at the university, which I helped setting up and advertize (see projects list <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/07/uc/projs.html">here</a>). The exhibition received press coverage from the <a href="http://gp.se/gp/jsp/Crosslink.jsp?d=400&#038;a=390476">biggest local newspaper</a> and from national <a href="http://www.sr.se">Swedish Radio</a>. I also contributed to the evaluation of the project reports and presentations, and helped evaluate and grade the exams.</p>
<p>In 2008, as course responsible, my duties in the course included all those from the previous year but with a greater level of autonomy and responsibility, including administration aspects and all course content and communication. The theme of the 2008 course and final exhibition was &#8220;interactive furniture and ubiquitous domestic environments&#8221;. For one of the lectures, I invited <a href="http://redstrom.se/johan/">Dr. Johan Redström</a> (head of design at the <a href="http://tii.se">Interactive Institute</a>) to describe his institute&#8217;s research in the field. Student projects (some of which received industrial sponsorship this year as well) ranged from an <a href="http://web.student.chalmers.se/groups/uc08-7/">augmented coffee-table that displays digital properties of everyday objects</a>, to <a href="http://web.student.chalmers.se/groups/uc08-5/">furniture that prevents you from over-using your computer</a>, to various augmented everyday objects, home automation systems or ambiant displays of power consumption in the home (complete list of projects <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/08/uc/">here</a> &#8211; projects documentation currently in progress). I also tightened the continuity between the course and the <a href="http://www.lalyagaye.com/?p=470">Physical Computing course</a> taking place earlier in the term and that is meant as a preparation for the Ubicomp course. Finally, I continued to develop collaborations between the programme and the <a href="http://www.cam.valand.gu.se/">C:Art:Media programme</a> of the <a href="http://www.valand.gu.se/">Valand School of Fine Arts</a> and with the <a href="http://www.hdk.gu.se/">School of Design and Crafts (HDK)</a> &#8211; collaborations which I had initiated earlier in the term and that has so far resulted in shared seminar, exhibition invitations, study visits, up-coming workshops in commun and hopefully future collaborations between the different students in their projects.</p>
<p><strong>Course websites</strong> (including lists of student projects, teachers, etc):<br />
- <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/07/uc/">Ubiquitous Computing Course 2007</a> (more information on <a href="http://www.daonk.org/ubicomp-course-07/">this webpage</a>)<br />
- <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/08/uc/">Ubiquitous Computing Course 2008</a><br />
<strong>Press</strong>:<br />
- Spread about the 2007 student exhibition in Göteborgs Posten: <a href="http://gp.se/gp/jsp/Crosslink.jsp?d=400&#038;a=390476">[link]</a><br />
- Interview about the course on the national <a href="http://www.sr.se">Swedish Radio</a><br />
- Articles about the 2008 student exhibition in Göteborgs Posten: <a href="http://www.gp.se/gp/jsp/Crosslink.jsp?d=400&#038;a=471585">[link]</a><br />
- Interview about the same exhibition for the home decoration magazine Villa &#038; Fritid</p>
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		<title>Physical Computing Course 2008</title>
		<link>http://www.lalyagaye.com/?p=470</link>
		<comments>http://www.lalyagaye.com/?p=470#comments</comments>
		<pubDate>Tue, 06 Jan 2009 11:21:52 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=470</guid>
		<description><![CDATA[During fall 2008, I was one of the main teachers of the Physical Computing course at Interaction Design programme of the IT-University in Göteborg. The aim of this course was to teach students how hardware, software and other materials (such as textiles, glass, wood, metal, plastic etc) can be combined in the design of computational [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/arduino.jpg" alt="arduino" title="arduino" width="130" height="130" class="alignleft size-full wp-image-533" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/cup.jpg" alt="cup" title="cup" width="130" height="130" class="alignleft size-full wp-image-535" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/stretch.jpg" alt="stretch" title="stretch" width="130" height="130" class="alignleft size-full wp-image-534" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/rymoth6.jpg" alt="" title="" width="199" height="130" class="alignleft size-full wp-image-586" /><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/tictac_small.jpg" alt="" title="" width="269" height="130" class="alignleft size-full wp-image-540" />During fall 2008, I was one of the main teachers of the <a href="http://www.cs.chalmers.se/idc/ituniv/Courses_PC.html">Physical Computing course</a> at <a href="http://www.cs.chalmers.se/idc/ituniv/">Interaction Design programme</a> of the <a href="http://www.ituniv.se/">IT-University in Göteborg</a>.<span id="more-470"></span> The aim of this course was to teach students how hardware, software and other materials (such as textiles, glass, wood, metal, plastic etc) can be combined in the design of computational things for human use. It gave an overview of various design and prototyping materials for real-time interaction common in physical computing, such as sensors, motors, intelligent textiles, RFID tags etc.</p>
<p>This course had only been given once before at the IT-University, as physical computing used to be part of another course. It had been decided that it needed to be its own course in order to better prepare students to the following <a href="http://www.lalyagaye.com/?p=452">Ubiquitous Computing project course</a>, in terms of giving them proper technical skills. However, the course as it had been previously given needed improvements, so I was more ore less given free hands to re-design its content and approach. Therefore, I changed the focus of the course from being electronic engineering oriented to design-oriented, as it belonged to a design programme: although most of the students had more of a computer science background than a design one, I considered that the very purpose of such a course should be to make them approach electronics as a <em>design material</em> among others. I also switched microcontroller platform from the tedious <a href="http://www.basicx.com/">BasicX-24</a> to <a href="http://www.arduino.cc/">Arduino</a>, because of its flexibility, robustness, quick learning curve and important community of users. Students also got to experiment with <a href="http://web.media.mit.edu/~leah/LilyPad/">LilyPad</a>, the &#8220;textile&#8221; Arduino.</p>
<p>The course essentially consisted of lectures and laboratory exercises (most of which I had redesigned and all of which I supervised), as well as various extra activities aimed to broaden the students&#8217; experience of physical computing. Students were also required to study at home and hand in assignments. The development of the course was highly organic and experimental, as it had not been given in its current form before.</p>
<p>During laboratory exercises, student practiced working with materials of various kinds. Lab exercises were organised by themes, with one theme a week (e.g. basics of electronic circuitry, intelligent textiles, locative media, etc) and accompanied by weekly lectures about relevant physical computing projects and by home assignments (consisting mostly of writing about related projects on the course blog). While most of the week was dedicated to tutoring-style exercises, its last part consisted in the students prototyping interactive applications in groups, using the knowledge they had gained during the week and during the previous ones. This was meant to develop the students&#8217;s design skills, learn how to quickly prototype their ideas and to see what can be done with the various design materials. Another goal was to prepare them for progressively bigger and more ambitious projects. The last three days of the course therefore consisted of mini group projects where each group got to implement a working prototype of an interactive application. Resulting prototypes were demonstrated to an audience of visitors from outside of the school.</p>
<p>Lectures gave an in-depth understanding of the subject of physical computing by giving an overview of the field, of various key projects as well as design approaches to the combination of computing and material. They were completed with a resource database and blogging activities meant to make students learn how to research about the field by themselves.</p>
<p>Extra activities within the course included &#8220;soldering for dummies&#8221; and circuit bending workshops, a guest lecture by an international physical computing specialist, and attendance of relevant artistic events. Time was allocated each week for optional individual study and extra-curricular experimentation, and the labs being open 24 hours a day making equipment and material available at all time.</p>
<p>Besides the teaching and taking care of most of the administrational part of this course, I also initiated contact with the <a href="http://www.cam.valand.gu.se/">C:Art:Media programme</a> of the <a href="http://www.valand.gu.se/">Valand School of Fine Arts</a> and with the <a href="http://www.hdk.gu.se/">School of Design and Crafts</a> in order to nurture collaboration between our programmes, as all three of them are concerned with design, technology, materials, humans and aesthetics, and could benifit from one another&#8217;s different competence in these areas. This has so far resulted in shared seminar, exhibition invitations, study visits, up-coming workshops in commun and hopefully future collaborations between the different students in their projects.</p>
<p><strong>Course website</strong>: <a href="http://www.cs.chalmers.se/idc/ituniv/kurser/08/physcomp/">Physical Computing 2008</a><br />
<strong>Course blog</strong>: <a href="http://chalmersphyscomp08.wordpress.com/">Chalmers Physcomp &#8216;08</a><br />
<strong>Students final mini-projects</strong>: <a href="http://chalmersphyscomp08.wordpress.com/category/student-projects/">Student blog entries as mini-reports</a></p>
<p><strong>Main teachers</strong>: <a href="http://www.fjeld.ch/">Morten Fjeld</a>, <a href="http://www.daonk.org/people/lalya">Lalya Gaye</a><br />
<strong>Guest teachers</strong>: <a href="http://www.hb.se/wps/portal/profiler/profilen?name=HB_Lena_Berglin">Lena Berglin</a> (<a href="http://www.hb.se/wps/portal/!ut/p/c1/04_SB8K8xLLM9MSSzPy8xBz9CP0os3hXX49QSydDRwMD10BzAyNjd_cwPx9PFzN_U6B8pFm8n79RqJuJp6GhhZmroYGRmYeJk0-Yp4G7izEB3eEg-_DrB8kb4ACOBvp-Hvm5qfoFuREGWSaOigBwd40l/dl2/d1/L0lDUmlTUSEhL3dHa0FKRnNBL1lCUlp3QSEhL2Vu/">School of Textiles Borås</a>), <a href="http://www.djsniff.com/">Taku Lippit</a> (<a href="http://www.steim.nl">STEIM</a>)<br />
<strong>Lab assistants</strong>: <a href="http://www.chalmers.se/cse/SV/organisation/avdelningar/teknik-och-it-stod/ravnsborg-ole">Ole Ravnsborg</a>, <a href="http://www.nexsek.com/">Pooya Keshtiari</a>, <a href="http://www.annikalindstedt.com/">Annika Lindstedt</a></p>
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		<title>Dorkbot-GBG</title>
		<link>http://www.lalyagaye.com/?p=369</link>
		<comments>http://www.lalyagaye.com/?p=369#comments</comments>
		<pubDate>Tue, 06 Jan 2009 05:36:11 +0000</pubDate>
		<dc:creator>Lalya</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.daonk.org/lgaye/?p=369</guid>
		<description><![CDATA[

People doing strange things with electricity.
Dorkbot-GBG is a series of dorkbot events that my collective (Dånk! Collective) and I have started and have been organizing in Göteborg, Sweden since 2008.
Dorkbot is a group of affiliated organizations worldwide that sponsor grassroots meetings of artists, engineers, designers, scientists, inventors, and anyone else who loves to build things, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lalyagaye.com/wp-content/uploads/2009/01/db1_kantahorio2.jpg" alt="db1_kantahorio2" title="db1_kantahorio2" width="310" height="413" class="alignleft size-full wp-image-377" /><br />
<br />
<strong>People doing strange things with electricity.</strong></p>
<p><a href="http://dorkbot.org/dorkbotgbg/">Dorkbot-GBG</a> is a series of dorkbot events that my collective (<a href="http://www.daonk.org/">Dånk! Collective</a>) and I have started and have been organizing in Göteborg, Sweden since 2008<span id="more-369"></span>.</p>
<p><a href="http://dorkbot.org/">Dorkbot</a> is a group of affiliated organizations worldwide that sponsor grassroots meetings of artists, engineers, designers, scientists, inventors, and anyone else who loves to build things, hack things, play with things, do whatever strange things you can do with electricity.</p>
<p>Just like in all the other dorkbots around the globe, the purpose of Dorkbot-GBG meetings is to nurture the local electronic arts and interaction design community. They are meant to allow both emerging and established artists/designers/hackers/scientists/bricoleurs &#8211; local or international &#8211; to present new works and freely exchange ideas about arts and design of electric nature.</p>
<p>Dorkbot-GBG events take place regularly but at different frequencies and locations. Certain events also include performances, workshops, or club nights. All events are free of charge (except for potential material costs when taking part in a hands-on workshop) and open to anyone who is interested in the topic.</p>
<p><strong>Website</strong>: <a href="http://dorkbot.org/dorkbotgbg/">Dorkbot-GBG</a></p>
<p><em>(Picture: Kanta Horio)</em></p>
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